Monday, September 8, 2025

Modular Environmental Creation Part 2

 This week was very rough 😣





I just didn't have time to futz around with Maya this week so I made a Geometry Nodes modifier to do it procedurally in Blender... sorry


"it's a cup of dirt just put an F on there and let me go home"

anyhow... materials



















   making things spin







and setting up the level blueprint

and the level blueprint some more



and the character control. this jump height is unruly




and a little lighting. going for a moonlit night. but I couldn't find a way to make the light falloff linear like how I wanted. whatever. I just made the light really big and strong

this one made me suffer for many hours even though I cut every corner I could and then some. please have mercy 😭









Thursday, September 4, 2025

Use of Basic Shapes - Tell Tale Heart Old Man

 














Here are the basic shapes!

вот просто́е о́бразы!















scale reference with the Unreal mannequin!

Monday, September 1, 2025

Modular Environmental Creation Part 1



Scale Reference







Modeling stuff in Maya ... I would have preferred a root canal!






Setting up some materials.



The prefabs made with blueprints. This part was at least kind of fun.

Adding some bevels in Maya. 






Finally, some pretty screenshots. I was going for "desert planet" vibes.

Modular Environmental Creation Part 2

 This week was very rough 😣 I just didn't have time to futz around with Maya this week so I made a Geometry Nodes modifier to do it pro...