Sculpting in ZBrush went OK until.... help me?
I am already a third of the way through my life. I don't have time to do this in Maya. It took maybe 10 minutes to do in Blender.
I made the ID map with vertex colors. I would have liked to practice doing this in ZBrush. Alas, there is no time. It was easy enough to do in Blender. Interesting workflow. I wonder what the purpose is?
Baking the maps in Painter. It was faster than I expected. I like being able to bake a few different kinds of maps that are hard to bake in Blender.
No beauty shot this week. I don't have any more time. Alas, what could have been.
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