Here is the group of models animating in the Unreal scene.
in order to get everything to work, I had to do everything a few times. What a pain. It turns out, having the root joint in the Archer character was messing everything up and I had to re-export and re-import everything and start over.
As a gif:
Some pics:
For whatever reason, these controllers are in the rig, even though I had them deselected when exporting selected from Maya?
Here is the retargeting working on the archer after I fixed the joint hierarchy by removing the root.
And here it is working the other way!
It is on Perforce at //CLASSES/Cohort22/Students/Joseph.Brandenburg/TechArt/josephBrandenburg_hw/HW6/Content/level/JosephBrandenburg_HW6.umap
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