Monday, September 8, 2025

Modular Environmental Creation Part 2

 This week was very rough 😣





I just didn't have time to futz around with Maya this week so I made a Geometry Nodes modifier to do it procedurally in Blender... sorry


"it's a cup of dirt just put an F on there and let me go home"

anyhow... materials



















   making things spin







and setting up the level blueprint

and the level blueprint some more



and the character control. this jump height is unruly




and a little lighting. going for a moonlit night. but I couldn't find a way to make the light falloff linear like how I wanted. whatever. I just made the light really big and strong

this one made me suffer for many hours even though I cut every corner I could and then some. please have mercy 😭









Thursday, September 4, 2025

Use of Basic Shapes - Tell Tale Heart Old Man

 














Here are the basic shapes!

вот просто́е о́бразы!















scale reference with the Unreal mannequin!

Monday, September 1, 2025

Modular Environmental Creation Part 1



Scale Reference







Modeling stuff in Maya ... I would have preferred a root canal!






Setting up some materials.



The prefabs made with blueprints. This part was at least kind of fun.

Adding some bevels in Maya. 






Finally, some pretty screenshots. I was going for "desert planet" vibes.

Thursday, August 28, 2025

Character Silhouetes

My character was the old man. For my drawings, I wanted to try and show a few different. proportions. 
Our group is doing a 3rd person character and will use the style of Into the Spiderverse.


 

Monday, August 25, 2025

Wednesday, August 20, 2025

Photogrammetry Textures

A series of 3D-scanned textures. These trees were photographed at a park in Columbus, OH. All photography, processing, map generation, and baking by me. I also created re-topologized 3D models of the scan data. This is a small selection of many 3D scans. You can see more on my artstation and gumroad.




 

Procedurally Generated Shells

 Procedurally Generated Shells. Made with Blender and 3DCoat (for the automatic retopology only).

Using the procedural generation tool to make a shell.



Modular Environmental Creation Part 2

 This week was very rough 😣 I just didn't have time to futz around with Maya this week so I made a Geometry Nodes modifier to do it pro...