Thursday, November 13, 2025
Common Art Interactive Experience Stage 4 - First Bake - 'B' Stage
This week, I was mostly focused on creating a polished experience.
First, I added a menu, with some pre-selection animation for the menu items and a fade-in/fade-out effect.
I updated the blueprints in the game to work with controllers, and set up the Sneak animation for the killer.
Finally, I made an ending sequence after the killer hides the old man's body.
I also added a lot of sound effects - the menu sounds, the updated footstep sounds for the sneak animation, the impact sound during the murder, the murmurs of the old man, the maniacal laugh of the killer, the schizophrenic voices in his head, probably a few more.
Overall, this week was a lot easier than prior weeks and all I really needed to do was look for areas to improve things.
Oh, and I touched up the lighting a little. I will focus more attention on the lighting next week since the menu and sounds are now working.
Here is a video of the current state of the game, make sure to turn sound ON to hear the new audio!
Subscribe to:
Post Comments (Atom)
Common Art Interactive Experience A Stage
This week I created a new material for the TV screens. I updated the skinning for the characters. I put a lot of work into the lighting, t...
-
This week was a very busy one. I barely slept! But I got a lot done. My first task was to build a quality rig for the animators - a rig I c...
-
Here is the finished illustration. I wanted to have a circular composition for this one, with the eyes radiating out of the image from the ...
-
The illustration looks like this in isolation... I think the colors are bad in the Photoshop file but I don't know why. Well, I am at a ...



No comments:
Post a Comment