The character in the game engine.
The Guard's blueprint.
The guard's blueprint - the event graph.
Here is the IK skeleton. Unreal's automatic retargeting worked quite well.
And the game running in engine
p4 location: //CLASSES/Cohort22/Students/Joseph.Brandenburg/TechArt/josephbrandenburg_hw/TechArt_ASM_HW6 5.6/
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