Our group is doing a 3rd person character and will use the style of Into the Spiderverse.
Thursday, August 28, 2025
Character Silhouetes
My character was the old man. For my drawings, I wanted to try and show a few different. proportions.
Monday, August 25, 2025
Wednesday, August 20, 2025
Photogrammetry Textures
A series of 3D-scanned textures. These trees were photographed at a park in Columbus, OH. All photography, processing, map generation, and baking by me. I also created re-topologized 3D models of the scan data. This is a small selection of many 3D scans. You can see more on my artstation and gumroad.
Procedurally Generated Shells
Procedurally Generated Shells. Made with Blender and 3DCoat (for the automatic retopology only).
Using the procedural generation tool to make a shell.
Barbarian Pre-rendered Sprite Animations
An attack and walk-cycle animation, rendered to pixel art. Made with Blender.
Right click and choose "Loop" to watch the animations.
Subscribe to:
Comments (Atom)
Week 09 - Initial Block Out - 'F' Stage
This week, I was responsible for preparing the block-out mesh for basic animation. Once I received the is mesh, I used a default mocap skel...
-
The illustration looks like this in isolation... I think the colors are bad in the Photoshop file but I don't know why. Well, I am at a ...
-
Here is the finished illustration. I wanted to have a circular composition for this one, with the eyes radiating out of the image from the ...
-
I used my HW3 project. The giant Vase is the object that changes a material parameter with "G". It switches through a few differ...